I'm doing a presentation about the Flint Particle System this Thursday at the London Flash Platform User Group. As well as showing how to use Flint to create particle effects I'll be delving into the underlying code architecture and showing how to customise Flint to your own requirements. I'll also be looking at some of the specific problems I encountered and solutions I employed in developing Flint so hopefully the talk will be of interest to any developer, not just those who want to create particle effects...

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