I believe the day is finally near when I might actually be able to switch back to Linux. Ubuntu, AIR, Flex Builder, Firefox, Pidgin, Gmail. What else do you need?
We just released Apprise 1.1 with several new features...
We're working Apprise 1.1, and we'd like some feedback. Apprise 1.0 allows you to share articles via AIM and Twitter, and for 1.1, we're adding the ability to share via email, as well. We're also adding...
Apprise now lets you share stories through AIM and Twitter right from your RSS reader. Oh, and we finally added folders, too.
Here's a little snippet of code I sometimes use in AIR applications to make sure all windows close when the main application window closes.
With the release of AIR 1.1 comes a new version of Apprise, a feed aggregator written for AIR. Apprise is a work in progress with lots of additional features to come, but here's what we have so far...
PixelPerfect is a simple AIR application for measuring things on your desktop. If you want to see how it works, check out this screencast. If you want to see the code, check out the PixelPerfect Google Code project. And finally, if you just want to install it, click on the badge below.
Maptacular was one of the first applications I wrote for AIR. That was back when AIR was in still in alpha, so I didn't have APIs for things like drag and drop or copy and paste. Now that AIR 1.0 has shipped, I decided to rewrite Maptacular to to have the functionality that I originally envisioned.
I did a screencast of an Exchange calendaring application I wrote for AIR. It's one of the most useful applications I've written so far, and probably the most popular within Adobe.
Currently, there is no way to create an ActionScript-based AIR project. There is a workaround where  you create a Flex-based AIR project and remove the XML file and add a main class file instead and set that as your main application, or change the name of the file from .mxml to .as and make it [...]
I got my own certificate for signing AIR applications a couple of weeks ago, so I thought I'd share my experience in order to help others more easily navigate the process.
Apprise is an RSS aggregator written for AIR. Watch the screencast, check out the source code, or install Apprise right from here.
One of the biggest benefits of AIR is that applications can be written to easily function whether online or off. This article will tell you everything you need to know to reliably determine not only if your application is connected or not, but also whether it can reach the services it requires.
Today I submitted my first patch to the FlexSDK after becomming a contributor. Lets see how this all will work in the future. It feels like I am working for free and fixing bugs that Adobe should work on but in several cases it is so much easier to just do the stuff and fix [...]
If you're reading my blog, I'm going to assume that you already know what AIR is. Rather than tell you what you probably already know about AIR, I'd like to mention a few things that people might not have realized yet.
It's amazing enough that I'm writing desktop applications using web technologies like Flex, ActionScript, JavaScript, and HTML, but to be able to deploy them with no changes across Mac, Linux, and Windows is seriously revolutionary. The idea that I can actually go back to using Linux day to day, and still be able to do AIR and Flex development is very liberating.
I keep forgetting how to do this, so I'm going to blog it once and for all.
If you've started building an AIR application, you probably noticed that your application icons don't appear when launching your app via ADL. Fortunately, I've found an easy way to work around this issue.
The most important part of my job is writing AIR applications, and I've written quite a few. In addition to applications, my team and I have written a great deal of reusable ActionScript library code (Amazon S3 APIs, Exchange APIs, etc.). Everything I've written is completely free and open source.
If you need to know the exact coordinates of a mouse event relative to the screen as opposed to the window stage, don't try to calculate them yourself. Use NativeWindow.globalToScreen. Here's why...

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