A subtle modification has been introduced in Flash Player 10 regarding DisplayObject's deactivation on the timeline. In Flash Player 9, when the playhead reached a keyframe where a displayobject was no longer present (F5), the playhead was removing the DisplayObject through the removeChild method and passed the DisplayObject reference to null and that's it : The [...]
Here is the video (in French) from the session I gave about the Flash Player 10 at the Adobe office. NB : Lors du passage sur la classe FileReference, une question est posée concernant la possibilité de déclencher les méthodes save() ou load() par le clavier et non pas seulement la souris. Vous remarquerez mon hesitation, [...]
At the request of a few I’ve added the ability to close the SuperAccordian. To be able to close the SuperAccordian you must set it’s ‘closable’ property to true. This is ‘false’ by default. When closed you have a couple of styles… 1. verticalAlign:String - “top”, “middle”, “bottom”. default is “top”. This defines the position of the headers when [...]
Here’s a SuperAccordian. What makes it so super i here you ask?? 1. It lets you select more than one index at at time. Clicking on a deselected child’s header selects it and click on a selected child’s header deselects it, unless it is the only remaining selected child. 2. It lets you use a ViewStack as [...]
Yesterday I wanted to try the Sound.extract() method added in Flash Player 10, I came to this little test, where a simple waveform of an external mp3 is rendered. The power of Sound.extract() is that you can render a waveform of a sound before playing it, which was not the case of SoundMixer.computeSpectrum(). More than that, Sound.extract() [...]
I will be talking about the Flash Player 10 at the Adobe office in Paris on Tuesday 14th October from 9am to 12pm. During this session I will cover the new Flash Player 10 features and talk about the best practices. We will explore the new API from graphics, local file access, shaders and all [...]
One of the feature I would really love to see in a future release of the Flash Player is a native rasterizer for display objects. Imagine something like : myMovieClip.rasterize = true; This code would rasterize your DisplayObject as an animated PNG. It would bring crazy improvements for designers and coders who want to improve the rendering [...]
I'm going to start this post by telling that you cannot bookmark a web page just by using Flash. You either have to use javascript or user interaction if you want to bookmark a page from within a swf movie. That being said, it is not the only show stopper. Believe it or not, the [...]
In my previous post I spoke about what would be my optimal external preloader, but I really covered only simple examples. In relations to external preloaders, there are 2 cases where it gets more complex. First, when you want to time you preloader's animation with your main content's animation and second, when you use FlashVars [...]
So far I've been using Flash Develop for all my AS3 projects. But recently, as I stared to do some more serious development, I thought it's time to look for a more powerful tool. Thanks to Marcel from Slot3 and the guys from Powerflasher, since a couple of weeks I am equipped with a new, [...]
I wanted to write this post for a very long time but Lee Brimelow beat me to it. But that is alright because he confirmed that the way I was doing my preloaders was a good one. In AS2 we were used to seeing preloaders in the 2 first frames of a flash movie, but that [...]
Pixel Bender is huge and is going to be even bigger once Flash player 10 officially is out (and spreads a bit so that we can start using it in commercial projects). I just love it when Adobe constantly lower the restrictions on creativity A lot of the examples we see online for Pixel [...]
I found some cool English Flex/AIR books to give away while walking in the Adobe office. I have 11 books in total : 1. Adobe AIR for JavaScript Developers (5 available) 2. Getting started with Flex 3 (6 available) Just post a comment with your mail and the book you'd like to receive, I will post it for [...]
Ted Patrick posted on is blog a video of a presentation that was made at 360 Flex about the Flex Builder 3 Profiler. It’s a pretty interesting talk about some unknown feature and tweaks of the profiler. On of the thing I learn that I am really happy to have found was the fact that [...]
A friend of mine was reviewing a new chapter I have been writing for the Flash Player 10 and asked me if it was possible to detect at runtime if GPU acceleration was set in a current SWF. In fact, there is no native API in the Flash Player 10 which allows you to know [...]
Here’s a skin we built recently for a very popular AIR application. Like the gingerbread man example this skin has seamless transitions between its different states but instead of using Flash assets, everything is created programmatically. The skin supports the following styles: fillColors - an Array of 4 colors (the first 2 used for the background, the last [...]
Do you remember the problem the asynchronous problem we had in the Flash Player 9 for accessing DisplayObjects' at a specific frame after a gotoAndStop call ? In Flash Player 9, if you tried to target a DisplayObject right after calling a method like gotoAndStop, the reference you had was null : // go to a specific [...]
The post is about loading an external swf in a main swf file with some function on main timeline and calling those functions from loaded swf file. Now the problem is when you try to compile the external swf file with any reference to the main timeline using parent.parent or loader.parent etc. it gives error in [...]
The post is about loading an external swf in a main swf file with some function on main timeline and calling those functions from loaded swf file. Now the problem is when you try to compile the external swf file with any reference to the main timeline using parent.parent or loader.parent etc. it gives error in [...]
It is too late for Flash Player 10 but there is one feature I would love to see in the next version of the Flash Player. In Flash Player 10, we have a brand new enhanced drawing API which definitely make things easier when you want to draw things with ActionScript. Unfortunately this feature is [...]

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