Hehehe sorry about the z in reprezent. I couldn’t help it. You can take the kid out of the streetz but you can’t take the streetz out of the kid. Or something. But in my case we’re talking about the “streetz” of Lower Morden, so it doesn’t really count. Ahem. Anyway, I had a great [...]
I was always interested in magic when I was a kid. And last year I started rediscovering my card tricks; imagine my disappointment when it turned out I’m actually quite crap at it!? But that doesn’t stem my childish excitement at the fact that I’m going to be at the Magic Circle’s headquarters on [...]
You’ve probably noticed I haven’t updated in a bit. Let me provide you with five reasons: 1. Articles: I just published an article on materials: http://www.insideria.com/2008/05/textures-wireframe-bitmap-movi-1.html and I have another one coming up soon on “movement”. 2. Relaunch: Let’s face it, a blog just isn’t cutting it any more. Sometime early next week I’ll be archiving the [...]
If you have a keen eye, you probably noticed two new tabs at the top of the page: FAQs and Other Resources For FAQs, I’m just trying to answer the most general questions that everyone asks when getting started with pv3d. If you a question you hear [...]
Here’s the video I promised last week covering interactive movie materials: *This video has an audio voice-over* If this 40mb bandwidth-eating video or any other tutorials have helped you out, please donate. The more donations I receive, the more time I can focus on developing pv3d.org instead of [...]
I've recently decided to take the plunge and start playing around a bit with Papervision3D. I've seen too many cool things coming out of that camp and I wanted to get my hands down and dirty and experimenting with the possibilities to move my work forward. I use Eclipse/FDT3 on a Mac so [...]
That’s right, the Papervision3D team has breached the 3rd dimension and decided that moving back and forth through time was the next logical step. Follow these links for more information: http://blog.papervision3d.org/2008/04/01/papervision4d-10-alpha-is-out/ http://code.google.com/p/papervision4d/ Looks like I’ll have a new batch of tutorials to explain special and general relativity. Check back soon for more.
I just returned from presenting at the “TV of Tomorrow” conference in San Francisco. To sum it all up, there are a lot of major tv networks showing a lot of interest in pv3d. I’d like to thank my buddy Jason Villmer for letting me demo his amazing Lucid Viewer at the conference. As for me, [...]
Ahoy y’all! O’Reilly just published my pv3d article on their RIA blog: http://InsideRIA.com It’s part 1 of 6, so it only covers the extreme basics. Yet, if the article generates enough interest, O’Reilly will help Andy Zupko and I write a pv3d book! So get on there and start requesting a book in the comments so we can [...]
Requirements 2. Preparing a Papervision3d 2.0 Project Basic Template Have you ever thought to yourself, “John, I wish it didn’t take so much code to do basic tasks in Papervision3d”. Boy do I have the product for you! By simply subclassing this BasicTemplate, Papervision3d sets up itself leaving you with a trimmed down document class. Look at how many [...]
When starting out with pv3d, many as3 ninjas don’t realize you need to enable interactivity in the viewport and the material before being able to listen to the various click events. Here’s how it’s done: Requirements 6. Basic 3d Movement Steps Turn on interactivity in the viewport (AKA instantiate the InteactiveSceneManager) There are two ways to go about this first [...]

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