A cool experiment with source to a AS3 class that breaks up vectors/bitmaps into particles and then moves them around in a semi-random firefly pattern.
Two great examples with source files of Twist and Bend modifiers for the PaperVision3D 2.0 Bend Modifier for PV3D - Part 1 Twist Modifier for PV3D
Download Class I've posted before on retrieving FlashVars and how to do it in AS3. FlashVars is the suggested way of grabbing in variables from outside of Flash, but if it isn't an option and you are still using old school query strings, this class will help you in grabbing variables out of the query [...]
Yahoo! Astra Flash / Flex Components are a very cool extra for the available sets of Flash and Flex components. They are easy to skin and lot’s of documentation is available too, so any developer can be able to extend the features of the ASTRA Components. So if you want to learn how to work [...]
Great example by “Grant Skinner”, showing how to create tree by using recursive algorithms. The source is also available for download. Read full article and download source
Do you want to create your own flex component? Or you simply don’t like the style of the component you need to use, or even there are some features you would like to have in your actual component? The following 5 tutorials will show how to achieve these goals. Developing Flex Components This tutorial aims to teach [...]
I have just stumbled in this great site, whose the author is Drew Cummins. This guy it seems to be a genius of the physics and maths. I picked up two tutorials he wrote on about using the FOAM and another simple as3 and physics. Keep an eye on his blog, because it’s really good. Read [...]
In my last last post “Masking Object3D in Away3D“, I obviously showed how to use mask in Away3D. But when you mask the view, what about all the other stuff you want to display? Well in this following example I show how you can use multiple views. One of the views is masked and the [...]
The SoundMixer class that comes with computeSpectrum method are some of the new features of Actionscript.0 3, enabling the developers to produce real-time sound spectrum. Some people made real good effects the kind of windows media player. Let’s take a look for the bellow tutorials and source files: Read Tutorial Read Tutorial Read Tutorial Read Tutorial Antti Kupila posted some [...]
Another great tutorial at The Tech Labs, this time by Fausto Carrera, explaining how to creat your own Flickr Search Engine, using Flash and actionscript 3. Read Tutorial and download support files
This time I’m going to show how you can mask an Object3D.  Fist of all we need to determine where the Object3D is , and translate it to 2D. We can do this by getting the screenvertex and passing the target-Object3. In this case we use the earth, of the previous example. Then new define [...]
With the new version of actionscript (AS 3.0), we have assisted to awesome works on particle systems. Here i show you some of the best tutorials, articles and resources that will help you to became an ace on producing this Flash “Special Effects”. Tutorials Creating a particle system in Flash may sound difficult, but as Seb Lee-Delisle [...]
This will be the first of some basics for Away3D. In this tutorial you will learn how to load a sphere plus textures (the earth) with the use of Away3D.  Just follow the next steps: The setup: Download the latest version of Away3D here; Make a new actionscript project in your flex builder; Place the Away3D version in this [...]
Right after the Mirror class, A new addition to the Away3D library: The PathExtrude class. The PathExtrude class projects any profile defined by Number3D’s on a given Path. Capital P to Path, because it’s also a new comer to the library. (This one will do much more later on…) This class allows you to generate phone cords, [...]
Well I got it compiling and working!! How? Well just follow the steps as descibed at Adobe or at  EverythingFlex. And then create a Actionscript Project and not a Flex Project. Download the filea from this article, The Tech Lab, place them in you new sctionscript project. Set you default application file, compile and run it….. So [...]
I just uploaded the actionScript 3.0 language and components reference,  so you can all view the API online. ———VISIT———
Look at this. I thought the transform object was of the wrong typoe or something. But with describeType I get the following output: [Copy to clipboard][-] View CodeXML <type name="flash.geom::Transform" base="Object" isdynamic="false" isfinal="false" isstatic="false">   <extendsclass type="Object">   <constructor> <parameter index="1" type="flash.display::DisplayObject" optional="false"></parameter>   </constructor>   <accessor name="matrix3D" access="readwrite" type="flash.geom::Matrix3D" declaredby="flash.geom::Transform" uri="http://www.adobe.com/2008/actionscript/Flash10/"></accessor>   <accessor name="perspectiveProjection" access="readwrite" type="flash.geom::PerspectiveProjection" declaredby="flash.geom::Transform" uri="http://www.adobe.com/2008/actionscript/Flash10/"></accessor>   <method name="getRelativeMatrix3D" declaredby="flash.geom::Transform" returntype="flash.geom::Matrix3D" uri="http://www.adobe.com/2008/actionscript/Flash10/"> <parameter [...]
This is a nice article with source available writen by Andrew Trice, showing a cool filter effects created with PaperVision. Read Article and check source
Well I’m step closer. It seems that for some reason it seems like the transform instance of the DisplayObject, is the old Transform with the normal matrix instead of Matrix3D. But still how can this be, because properties like rotationY, rotationX and rotationZ are available. And it is compiling and rotating. But I really need the  [...]
I’m working on a demo voor Astro/FP10. Now I followed the steps to install the new Flex SDK with the FP10 library. Check this article its showing how to install the new SDK. Everwhere I look on the internet I see some example of rotating a sprite on the x,y and z-axis. No problem at all. [...]

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