This started out as a demo for the depth-of-field sprite object, but quickly metamorphosed into something involving blendmodes, bitmap sessions, marbles… With the tiled atoms in the background, strictly speaking the dof shouldn’t be apparent at all, but i do suffer from tweak obsession, so probably best to leave it. I may do another demo soon [...]
Next week I’ll be landing in Sydney to give a presentation and a workshop session all about web 3d. The workshop on the 11th will be focussing on how the Flash player can be used as a 3d engine using Papervision and Away3d, while the session on the 13th takes a broader look at how [...]
This update of the Away3d engine has one overriding purpose - to make things easier to use! The updated livedocs section of the site has been completed for all classes, with a new version available in the trunk of the svn repository, accompanying the source. There is also a new folder for demos that exists as [...]
…now with source code! right click on the flash movie or go direct to the source here This uses the latest code from the Away3d svn trunk. I will update the download zips soon on the Away3d site with the same code asap!
With Away3d 2.0, some interesting effects are now possible with the combination of tiled textures, ownCanvas objects and blendModes. Desert Ferrari demonstrates that you don’t necessarily have to raytrace a scene in order to get a polished look, just use some texture mirroring trickery and a multiply blend mode! The source for this demo also shows [...]
With Away3d 2.0, some interesting effects are now possible with the combination of tiled textures, ownCanvas objects and blendModes. Salt Flats Ferrari demonstrates that you don’t necessarily have to raytrace a scene in order to get a polished look, just use some texture mirroring trickery and a multiply blend mode! The source for this demo also [...]
…back by popular demand! The third session is booked for 28th-29th May and will be a good introduction to anyone wanting to create 3d in Flash. Covers Papervision and Away3d engines, including the new features recently released on both fronts, and some nice new demos too. More details can be found on the LFPUG training page, and [...]
There have been a few questions recently on both the Away3d and Papervision mailing lists about projecting textures, so i figured a demo was in order to help the explanation along, plus give me an excuse to play with caustic generators . This demo also uses Away3d’s tiling material feature to allow a seamless [...]
The update is here! There has been a lot of activity around engine development, with my recent training class attendees getting a special pre-release 1.9.5 version that after further tweaking has now been launched to the wider world as Away3d 2.0. full details of the update are present on the Away3d site. The demo we have [...]
Here’s a little teaser for the upcoming release of Away3d 1.9.5 - something I’ve spent too long tweaking and need to upload so that i can get on with some proper work! It’s my first attempt at an audio visualiser - i call it Supernova. The rendering uses the new BitmapRenderSession class to be [...]

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