After writing about Eclipse/FDT3/Papervision3D and my heavy usage of templates to speed up my workflow, the natural thing to do was to create a Papervision3D template to use in conjunction with FDT3. You can grab the template from the Downloads page at any time (if I update it in the future, the newest version [...]
Everyday Flash, have a great tutorial on how to make a cool reflection effect using actionscript 3. Read tutorial and download support files
Another great tutorial from Flash & Math presenting a “trick” that can be used to create a wide range of tween effects. This idea is used in other tutorial “Advanced and Experimental” section tutorial, Rotating 3D Objects with the Tween Class in ActionScript 3, but they highlight it here for the benefit of a wider [...]
I just read Tink’s post on the nonsensical names of the core ActionScript packages: flash, fl, mx and air. In particular, it seems absurd that the AIR packages should be scattered throughout the flash.* packages (and apparently the mx.* packages also). With the introduction of a new technology surely that would be an easy one [...]
Another great source, that lets you create an awesome animation. ” A vertex, represented by the class Vertex3D, is basically a point in the 3D space with a ‘x’, ‘y’ and ‘z’ coordinates. The interesting part is that each of those vertices can be manipulated separately.” View the demo and download source file [...]
Here is a nice source, by Zero Point Nine enabling you to create cool particle effects.
At my work, we have to maintain a large and utterly horrible legacy project. You know the type. AS2, and not just any AS2 … nasty _global-infested, _root-ridden, procedural … like spaghetti when you forget to put a drop of olive oil in the water: tangled and stuck together. It’s far too big to redevelop [...]
I have been thinking about the useWeakReference argument in IEventDispatcher’s addEventListener() method. I feel like I don’t really trust it - see Joe Berkovitz’ post from last year - and also that a lot of the time, it’s not doing the job I want. I often find that the only thing preventing an object in [...]
I have been thinking some more following my earlier post about how good it would be to have a system for creating ActionScript classes from XML Schema, for binding XML data to code. I thought it might be a good idea to set something of this nature up as web service, or a web application, using [...]
There are some really powerful solutions out there for communication between Flesh apps and the backend nowadays. LiveCycle Data Services, BlazeDS, Red5, GraniteDS, PyAMF, OpenAMF … and of course support for SOAP and JSON … and I’m sure there are others I’m forgetting. When I think about the bad old days of loadVariables(), we’ve come [...]
After dealing with the fallout from several developers at varying levels of experience coding with their own ad hoc styles, to deadlines, I want to settle on an AS3 framework to form the basis of future large-scale projects. I considered Cairngorm for a while, but I’m now leaning towards PureMVC for several reasons. First, the [...]
This is a trivial matter, but it’s been bothering me for some time. Why does Flex Builder insist on putting the opening curly brace of a function declaration on the next line: function foo():void { .. instead of: function foo():void { What is the point of this waste of space, which doesn’t make anything easier to read, but justs wastes space [...]
I have felt ambivalent about relational databases for some time. On the one hand, they are very good at some things, particularly dealing with large volumes of data very quickly, indexing and the like; on the other, they play by their own rules, and tend to force developers into thinking about their data in terms [...]
Den Ivanov shows us a very nice PV3D made toy with some kind of masking, that shows the same tree in the different seasons. You can Drag mouse to rotate, scroll mouse wheel for zooming & walking through portals to another season.
Thibault Imbert decided to released is book on open source license. This book is write in French, although Thibault ask for the cooperation of everyone to translate it to other languages (primarily English). I really don’t understand why O’Reilly France didn’t publish the book, but the intention of Thibault is great and should be followed [...]
Last week Tiago has been asked a few times how to use the google analytics code with a flash project, the solution is actually pretty simple but very effective, while google provides you with some “help content” it proves itself that the help page they have is quite hmm.. useless.. You don’t want to show [...]
I just noticed that Richard released the last version of Flint. FYI Flint is an open-source project to create a versatile particle system in Actionscript 3. The aim is to create a system that handles the common functionality for all particle systems, has methods for common particle behaviour, and lets developers extend it easily with [...]
AS3 is a big improvement over AS2. But it feels very 20th century compared to languages like Ruby. For instance, in AS3: new Array(a, b, c, d).forEach( function(o:*, idx:int, arr:Array):void { trace(o); }, this ); … is kind of nicer than a for loop, but not much nicer. Why do we need [...]
Some of you may know my sticky Tooltip version. This time I just played with the old code for a couple of minutes and added the Away3D-engine. Suddenly a world of possiblities for effects opened. I just created one, but download the code and create a couple of your own. Just play with variables. And [...]
These are the first glimpses of the new sumeco gallery. Theo Aartsma(design) and I (coding) are currently working hard on the new version of the sumeco gallery. This time we take it to the next level, and offcourse using 3D to get there. Let me show you some steps we have taken. First of all we [...]

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