Ever since Mathieu Badimon released FIVe3d AS3, I was thinking that it would be great to build a 3D animated banner using this library. The main challenge with banners is obviously the file size. I had to customize FIVe3d a little bit for this one. By organizing some imports and removing some parts of code I [...]
Fabrice Closier, posted 3 great tutorials on Flash and Away 3D 2.0, about reading the elevation values, using the fog filter and using the Lathe class. If you want to start using this great 3D engine, defenitly i would keep an eye on Fabrice’s blog. Tutorials Away3D Lathe Away3D Fog filter Away3D Surface Tracking [...]
This update of the Away3d engine has one overriding purpose - to make things easier to use! The updated livedocs section of the site has been completed for all classes, with a new version available in the trunk of the svn repository, accompanying the source. There is also a new folder for demos that exists as [...]
No, it’s not yet another 3D library for Flash. I’m thinking about the ramificiations of a decision I have been, very reluctantly, forced into: use of multiple (well, two) 3D libraries for a single website. Papervision3D has (almost) all the features I want: lighting and shading, a sophisticated API (at least in Great White, the [...]
Another great example by Matt from Evolve, showing how to tween the camera movements around and tracks other objects. View the example and download support files
I have been thinking about doing something like this for some time now, but I had no idea where to start. However, recently, after I experimented with animating vertices in Papervision3D, things started to look brighter, so a couple of days ago I sat down and started coding... Basic concept here is that there is one [...]
I have a relevant question and would like to disclose it by listening your point of views on the new feature of native 3D support of Flash 10. It will be the end of 3D engine as the Papervision 3D and Away3D, or rather, is this feature that was missing to give more power to [...]
Here are two nice posts with one video tutorial and the other with a cool 3D cube navigation example. Both sources available. View tutorial - Interactive MovieMaterial See the 3d cube demo and download source
…now with source code! right click on the flash movie or go direct to the source here This uses the latest code from the Away3d svn trunk. I will update the download zips soon on the Away3d site with the same code asap!
I just scanned through The Algorithmist’s list of examples and tutorials on Papervision3D. Very useful. I thought I would post a couple of links that I’ve found that have been helpful in my 3D journey (which I am still on, I emphasise!). First of all, the API docs that the wiki links to are out [...]
Michael Lively posted 13 video tutorials on Papervision 3d and Flex, which will be usefull for sure to help you entering in this “new age” of Flah Platform. Wow Physics Papervervision3D Starter Code Demo: http://nkuflc.org/wowphysics/ Source: http://code.google.com/p/flex3cookbook1/downloads/list YouTube: http://www.youtube.com/watch?v=wYZn0fEtwmQ Installing the Wow Physics Engine into Flex 3 Demo: http://nkuflc.org/wowphysics/ Source: http://code.google.com/p/flex3cookbook1/downloads/list YouTube: http://www.youtube.com/watch?v=QwYnCpp4Ewc 3D Sinc Plotter Demo: http://nkuflc.org/sincplot/ Source: http://code.google.com/p/flex3cookbook1/ under downloads 3D Plotter in Papervison3D [...]
Biskero, is a nice site using PV3D, that shows you several ways to graphically display data. It is one of the showcases, about data display. Hope it can helps you, on your future projects, when handling with graphic data.
With Away3d 2.0, some interesting effects are now possible with the combination of tiled textures, ownCanvas objects and blendModes. Desert Ferrari demonstrates that you don’t necessarily have to raytrace a scene in order to get a polished look, just use some texture mirroring trickery and a multiply blend mode! The source for this demo also shows [...]
With Away3d 2.0, some interesting effects are now possible with the combination of tiled textures, ownCanvas objects and blendModes. Salt Flats Ferrari demonstrates that you don’t necessarily have to raytrace a scene in order to get a polished look, just use some texture mirroring trickery and a multiply blend mode! The source for this demo also [...]
This is not exactly a step by step tutorial about polygon car modeling; it’s more of an overview of the one the processes you can use and some tips that might help anyone having trouble modeling a car. Read Tutorial
A cool example with source of a very realistic tree, using PV3D and Collada.
I am really enjoying Five3D, and I’m seriously considering using it in an important project coming up. It’s a pretty new system though, and there are some little things about it that I think could do with a bit of ironing out. (I hope you read this Mathieu and add your comments!) What I am trying to [...]
This great tutorial by Jens will show you how to create a realistic looking interactive earth, complete with a sun and a starlit sky. Scared? Don’t be - it’s easy with Away3D! Read Tutorial
I’ve been looking recently at Five3D. I like the smoothness of the edges of the shapes, compared with Papervision3D or Sandy. The API is not very mature in comparison, and the sticking point is that it’s purely vector-based, not bitmap-based. This is a good and a bad thing. Good for vectors - including text (see [...]
Rotating cubes, planes and spheres in 3D is fun. However this time, I thought that I'd try something less basic when it comes to 3D animation. So here's the idea: the Papervision3D universe is composed of triangles. Each object is a structure formed of one or more of them. The points where the triangles meet [...]

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