Say hello to a new member of the Flash Media Server family: Flash Media Rights Management Server, a platform to 'protect media content delivered to Adobe Media Player and Adobe AIR applications'. In short, the server provides DRM for Flash video.
The nice thing about its approach is that video files themselves are not being manipulated, but instead policies can be applied to tie a particular video to a user or device for a certain amount of time, or indeed make it free for all but tied to a playlist which may contain advertising. Policies can be altered or removed later, making re-purposing existing materials easy without the need for re-encoding.

the price tag of $40,000 may be shocking at first but it shoudl be remembered that you or I won't pay that bill, but the Sonys and Akamais of this world probably will. So yes, we'll get to play with it (I hope) but we will likely never ever buy an actual license.
Tim Siglin has some more coverage on it, the Adobe press release is here.

Remember to add one more acronym to add to your vocabulary - FMRS is the Flash Media Rights Management Server which was released today.

I made a quick example to demonstrate the power of the JPGSizeExtractor class i wrote about a year ago. This is a demo that came up from a brief mail exchange with Richard Bacon who was looking at the class. What this does is that it loads 10 images (one at a time), parses their SOF0 [...]
UPDATE: all the invites got used up quickly, sorry if you missed them. If I have any more SlideRocket invites in the future I’ll post about them. You can still enter your email address and the SlideRocket team will let you know when they let more people into the beta. I’ve got 20 SlideRocket invites to [...]
Stephanie's got a whole bunch of felting-related information, links, and examples up on her blog and she's been felting everything in sight for the past week or so now, ever since I got a little needle-felting kit from the Make stand at SXSW. Two night's ago, I tried my hand at it and felting actually [...]
For anyone listening to the Crash FM podcast looking for the Burnout Paradise map, you can find it here:Burnout Paradise Interactive Locations Map
Earlier this week, a new technical guide was posted to the Adobe Developer Connection titled, “Best practices for team-based development with Adobe LiveCycle Workbench ES“. If you are relatively new to developing applications with LiveCycle ES, this is a great read. Other good LiveCycle-related content can be found at http://www.adobe.com/devnet/livecycle I am going to be [...]
André Michelle, Joa Ebert and Kai-Philipp Schöllmann have created the Adobe, Make Some Noise campaign with the ultimate goal of convincing Adobe to give some more love to sound manipulation in...

Labs is the Big Spaceship dev team's playground, where we share ideas and discuss code. Check out labs.bigspaceship.com for more discussion, as well as some of the tools we've built!
Finally, some concrete news on the Flash Player for iPhone front: according to the Wall Street Journal, Adobe CEO Shantanu Narayen announced in a conference call to investors that Adobe has begun work on a Flash Player that is suitable for the Apple iPhone. It looks like Adobe is building the "product in the middle" [...]
Based on the 3D carrousel  in AS3 post I added z sorting and depth management in the last post where I sorted the array of items by z distance to the camera using the Array.sort() method. The following function is the one that evaluates all z...
How do you couple Away3D and the WoW engine? It's not very complicated since both libraries do pretty much the whole work for you. So for once, I'll just place the source .as (ported from Jerome's latest post) to demonstrate how they work together. More info: join the WOW engine google group You can download the source of [...]
Someone had asked about what settings to use in Maya for export Collada, so I took a screenshot of my settings :)  I’m not a master at Maya by any means, but these options seem to work just fine for me: The last option you don’t see in the screen shot is that Xfov is unchecked, [...]
Ok, ok - this article is not about Adobe technology or AJax or any other recently discussed RIA technology … but it is about a VERY engaging and immersive user interface. I recently was asked to join a sales call at a major airline training center where pilot recurrent training takes place. In [...]
http://www.macrumors.com/2008/03/18/adobe-bringing-flash-to-the-iphone/ http://online.wsj.com/article/SB120588767706747197.html?mod=rss_whats_news_technology&apl=y&r=60672 Looks that way. What surprised me was the comments on the macrumors post are overwhelmingly positive, with hallelujahs, thank gods, and about times. I guess it’s not exactly the slashdot crowd, but still, I expected more criticism. Happily, not.
Good times and a first for keith and I. We get a PNG from the art guys that was generated from AE originally, although batched with Fireworks, it imported into flash at -107374182.4 width and height as well as x/y. I re-ran it through fireworks myself (thinking maybe the designer was smokin [...]
Tinkering with Tweener: package { import caurina.transitions.Equations; import caurina.transitions.Tweener; import caurina.transitions.properties.CurveModifiers; import flash.display.Sprite; import flash.events.Event; import org.papervision3d.cameras.FreeCamera3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.render.BasicRenderEngine; import org.papervision3d.scenes.Scene3D; import org.papervision3d.view.Viewport3D; [SWF(width="640", height="480", backgroundColor="0xffffff")] public class ConfettiBall extends Sprite { private var viewport:Viewport3D; private var scene:Scene3D; private var camera:FreeCamera3D; private var renderer:BasicRenderEngine; private var ball:DisplayObject3D; private const NUM_PLANES:int = 200; public function ConfettiBall() { init(); createObjects(); addEventListeners(); } private function init():void { viewport = new Viewport3D(640, 480, false, true); addChild(viewport); scene = new Scene3D(); camera = [...]
Flex is rapidly becoming the preferred technology for building groundbreaking internet applications delivered in the browser and on the desktop (using the AIR runtime). For several years, Spring has been one of the most popular frameworks for building the Java...
You always have projects lying around that are to be finished…but probably never have the time for… Today Exey Panteleev posted some creative use of Papervision3D and the Shaders in 2.0. Accompanying to his post he asked if it would be possible to run water simulation with Papervision3D…. Actually, yes… Water Ball Experiment 1 Water Ball 2(cpu [...]
I just got back from a lovely FlashBrighton evening full of Arduino hacking and Wiimote fun. Arduino is an open-source board that connects to your computer via USB. Add a breadboard, some LEDs, and other components and you can create all sorts of lovely things with it. You program it using the Arduino scripting environment which [...]
Lately I’ve been getting alot of emails about the Las Vegas class (which is filling up fast) asking if their 3D developer or designer would get much out of the class and I thought I should say something about that The answer is YES! I have several people attend classes who had just [...]
We restored the darkness of labs and learned a lot about Chyrp themes in the process. Please add a comment if anyone sees anything visually screwy anywhere. We had a few mysterious issues with...

Labs is the Big Spaceship dev team's playground, where we share ideas and discuss code. Check out labs.bigspaceship.com for more discussion, as well as some of the tools we've built!

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