Finally the AIF Toolkit codename Hydra is available on Adobe Labs. Wow I'm totally excited to see what can be done with this! Building native filters and pixel shaders in Flash whohoo!
Ryan Steward has written a very positive review about a the different Aviary tools Phoenix, Peacock and Hummingbird he was given an early preview. I'm very happy to read that he especially likes Peacock, the pattern generator which is my little baby that I currently hatch.
I mentioned the Hydra limitations before - especially if you aim for the use of your filters in Flash there are a lot of them. One feature that is entirely missing for example is a random number generator in form of a rnd() function. This wouldn't be such a bad thing, if there were at least some binary operators available. Since with the help of a little bitshifting, xor and bitmasking you can build your own random number generator pretty easily - here is a typical C# example: function Noise(int x, int y) { int n = x + y
What a wonderful way to conclude the yearly conference circuit: I'm almost on my way to Brighton for Flash on the Beach which - looking at the lineup - seems to assemble almost all awesomeness the Flash world has to offer. My biggest pain is that I can only spend three days together with such a lot of people that I respect, admire or love. In an attack of mild madness and as a little thank you to John for making this unique event possible I decided to prepare a completely new talk titled 2D or not 2D that is
The lecture notes for my talk "The Blind Sketchmaker - exploring generative and evolutionary art with Flash" are now available on lectures.quasimondo.com. The AIR tools I demoed - Image Analyzer, Art Critque and Sketchmaker are not available yet. The visuals evolved by Sketchmaker can be seen in this flickr set. Many people have asked me where in China I had the images painted in oil on canvas that were created by Sketchmaker - the company is called Promising Arts & Crafts - please send my greetings to Mr Weigang Tan in case you want something painted. As you know from
If you wonder why I haven't posted anything during the last months it's because I'm involved with some very exciting projects which unfortunately take all my attention so the blog currently suffers quite severely. But at least the time has come that I can show you one of the objects of my affection and since the beta invites are going out now you even might get the chance to try it yourself. Here is Peacock (together with Phoenix) in action: Peacock comes disguised as a "Pattern Generator" but in reality it's an experimental visual playground. I prefer to call it
When there is one thing I really fear than it's high expectations. Since the more you expect something to become the best and the greatest the bigger will be your disappointment when reality cannot deliver. So I must admit that I saw all the upfront excitement everywhere about Flash on the Beach with a bit of sorrow. The more happy I am now to say that my fears were totally unneccesary. No question - Flash on the Beach 2007 was absolutely fabulous and has surpassed all my expectations. If I had to live on a desert island and could
The Toca Me conference that took place this saturday in my hometown Munich was a blast. And it felt a very big honor for me to be among such an outstanding group of presenters. My personal highlights were Andy Cameron who gave me a lot of new ideas in his talk and also afterwards and James Patterson who's sicko genius mind and talent doesn't cease to impress me. Seeing Andreas Müller's beautiful installation "Hana" next to mine made me feel a bit like a caveman rubbing sticks together, but hey - Anaskop 1 has now been running for 2 days
Okay, I'm exaggerating. Several years after BitmapData was introduced to the Flash player it's not really a secret anymore that Flash uses a feature called premultiplied alpha when it stores transparent pixels. But it is a bit dirty after all. In case you want to skip the following nerd talk you can check out the demo right away - but don't cry if you don't understand what it is telling you. "Premultiplied" alpha means that the alpha information of a pixel is not only stored in the alpha channel itself, but it is already "multiplied" into the red, green and
Satish from the Flex team has been working on expanding the logic available in our OLAPDataGrid to help provide an example of a Pivot Component, similar to what you'd see in Excel. It's in alpha quality, but is a great...
Satish from the Flex team has been working on expanding the logic available in our OLAPDataGrid to help provide an example of a Pivot Component, similar to what you'd see in Excel. It's in alpha quality, but is a great...
Firefox 3 crashes when trying to load the actual index.php. Is not entirely my fault tho, but anyway, I decided to put a redirection to the blog by now as it was starting to be very embarrassing. Whenever I get some free time I'll take care of it.

At the moment some experiments may be inaccessible. But if you really need to get a link of any of them... you can get all of them here. Sorry about that.
The main focus on this tutorial is not on designing a website, instead Nick La will show you how to build and maintain a full website with Dreamweaver Template.This tutorial assume that you already know how to make a basic webpage with Photoshop and Dreamweaver. Read the Tutorial

Satish from the Flex team has been working on expanding the logic available in our OLAPDataGrid to help provide an example of a Pivot Component, similar to what you'd see in Excel. It's in alpha quality, but is a great example of the power of the Flex Data Visualization Components.

Check it out and provide feedback!

I just noticed that Richard released the last version of Flint. FYI Flint is an open-source project to create a versatile particle system in Actionscript 3. The aim is to create a system that handles the common functionality for all particle systems, has methods for common particle behaviour, and lets developers extend it easily with [...]
I released version 1.0 of the Flint Particle System yesterday. Lots of new behaviours added, plus a couple of changes. More info on the Flint Website.
360Flex Europe day 1 is over. And it was awesome. I'm very happy to have the first edition of 360Flex Europe happens here in Milan, Italy. The conference does not reach the sold out but this is a good thing because with less people you can have a better networking activities and spend more time with people in a relaxed enviroment ! These are the list of sessions I followed yesterday:
Via Bobby from the Flash Mobile Group. Sounds more like management transition & shuffling if you read the press release. …the Mobile and Devices Business Unit will be folded under Adobe’s Experience and Technology group. This group is under Kevin Lynch, so I’m sure it’ll be successful. That’s not why I care, though. What [...]
Adobe announced that Flex 4, codenamed Gumbo, is now beginning active development. The product plan is not yet complete, but a few themes are under consideration. Design in Mind: provide a framework meant for continuous collaboration between designer and developer. Probably involves an additional component model that integrates with the existing Halo components. Accelerated Development: take application [...]
I had to wait to post this, since it would have probably just been passed over as some kind of joke if I posted it last week (April 1st). I wanted to experiment using the [ScriptableType] attribute of C# classes in Silverlight 2.0 and thought this would be a perfect test case. Here’s some really [...]

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