Well, thanks to the guys on the GoASAP list, I've started coming up with an API that most of us are used to seeing/using with packages like Tweener and Fuse. The change is that you literally create the propertyChanges array for Tween3D in the arguments to pass to the constructor. No parsing has [...]
Here’s another one from MathWorld, the Butterfly Function. Non-interactive, but pretty. Source.
We have a winner! At 4:05 a.m., I received the following from Ryan Phelan, who will get a free copy of Foundation ActionScript Animation 3.0: Making Things Move! And the source. As you can see, a Soddy Circle is one of the two circles which are tangent to the other three tangent circles. [...]
The goal of this great tutorial is to distill the information at the official site for sIFR into a simple step-by-step process of how to implement sIFR on your site. After following this tutorial you will have a basic understanding of how sIFR works and will be able to expand into more advanced areas. Read Tutorial [...]
Some days ago I was writing a tween engine for our library here at Hobnox and when I was comparing it with the other ones out there which are quiet popular (Tweener, TweenLite) I was pretty surprised that my engine was performing about 10fps faster than TweenLite when tweening 1000 objects. It was 40fps for [...]
If you are ever a bit bored and looking for some cool material for some Flash Math Experimentation (surely there are one or two of you out there besides myself who do stuff like this), check out Wolfram Mathworld. Start browsing til you find something interesting and try to do it in Flash. Tonight I wandered [...]
Came across this blog post at Fabio Sonnati’s site… It’s a beautiful clip from Heroes Season 2 encoded with H.264 at 500Kbit/sec and it just looks great. 720p, nonetheless! I’d love to know what his encoder of choice is. This is just simply too good to be true. You must go check it out. BTW… [...]
I'm a Nokia N95 8GB (with Flash Lite 3 installed) owner since November 2007 and I'm totally satisfied. When the Nokia N95 8GB software version 15.0.015 was released, the Flash Lite 3 support was added (other improvements include WLAN and browser stability, email viewing and Nokia Maps startup) and a lot of N95 Flash Lite (and non flash lite) applications come out. Moreover thanks to the WiFi support you can watch YouTube videos, write email and browse the web.
Just to let you know that Hydra, the bitmap effect scripting language, will be renamed to Pixel Bender. Reading the Kevin Goldsmith blog this is the reason : The problem is that it's a great name for any kind of technology that does multiple things, so it is pretty popular. We didn't want to confuse folks, so we worked with the Adobe branding team to come up with a new name that we could use moving forward. That name is Pixel Bender (tm).
WiiFlash Ribbons uses the mouse, or if connected, the pitch- and roll- data of a Wiimote as input for this little Papervision3D experiment. The source code is based on Ribbons3D by Felix Turner and Line 2.0 by Mark Barcinski. I will post the code for WiiFlash Ribbons once its readable enough and in not such a [...]
After playing around with blob detection and somehow not getting it fast enough a neat little solution came up from Emil Korngold. Using the built in Adobe function ‘getColorBoundsRect’ for the BitmapData object is so much faster looking for ‘Blobs’. (Thanks! I had a look at that when starting and then forgot all about [...]
David Tudury is a guy who used to be on the Flash forums back in the day. I remember he did some crazy 3D stuff back before Papervision was even a dream. After a long hiatus, he is back with PseudoBiotic. Nice to see some old school Flash experimentation going on.
This National Geographic application, was developped by Terra Incognita (starting at 2005). The globe is AS3-based and uses PaperVision3D v1.5 along with a bunch of custom UI stuff and SWFAddress for deep-linking/browser-button integration. You can know more about this site at G. Wygonik blog, which belongs to the developers team. [...]
Well, ok the name needs some work, but temporarily I'll call it this since I'm using GoASAP under the hood of Go3D Tween classes. The idea is simple: Write a tween class specifically catering to a DisplayObject3D with x, y, z, rotationX, rotationY, rotationZ properties. What I ended up with was Tween3D (again, [...]
I'm happy to announce that Adobe acquired gProject late last year. Since then, we have been working with the Flash team to completely overhaul the panel for AS3, add new functionality, and significantly improve the interface.
Here is the second part of Lee Brimelow video tutorial. In part 2 you’ll take the timeline code from part 1 and abstract it into reusable ActionScript classes. View the tutorial and download support files
Great tutorial by Craig Campbell, letting you understand and learn how to make a Flash preloader, in nine steps. It is very well explained and source available. Read the tutorial and download support files
Kind-of just for the hell of it as much as for any potential use value, I’ve converted all my notes related to programming, Flash, etc. - which used to live in various text files as various versions on various computers - into a wiki format. And have made it publicly viewable. Because, I figure, why [...]
In the past Open Web proponents have criticized Flash and Flex because the SWF specification - while being published and publicly available - limited what readers could do with the specification. More specifically the agreement to view the specification required that readers not build programs that would run SWF files. The intentions behind [...]
In the past Open Web proponents have criticized Flash and Flex because the SWF specification - while being published and publicly available - limited what readers could do with the specification. More specifically the agreement to view the specification required that readers not build programs that would run SWF files. The intentions behind [...]

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