I just scanned through The Algorithmist’s list of examples and tutorials on Papervision3D. Very useful. I thought I would post a couple of links that I’ve found that have been helpful in my 3D journey (which I am still on, I emphasise!). First of all, the API docs that the wiki links to are out [...]
Michael Lively posted 13 video tutorials on Papervision 3d and Flex, which will be usefull for sure to help you entering in this “new age” of Flah Platform. Wow Physics Papervervision3D Starter Code Demo: http://nkuflc.org/wowphysics/ Source: http://code.google.com/p/flex3cookbook1/downloads/list YouTube: http://www.youtube.com/watch?v=wYZn0fEtwmQ Installing the Wow Physics Engine into Flex 3 Demo: http://nkuflc.org/wowphysics/ Source: http://code.google.com/p/flex3cookbook1/downloads/list YouTube: http://www.youtube.com/watch?v=QwYnCpp4Ewc 3D Sinc Plotter Demo: http://nkuflc.org/sincplot/ Source: http://code.google.com/p/flex3cookbook1/ under downloads 3D Plotter in Papervison3D [...]
Biskero, is a nice site using PV3D, that shows you several ways to graphically display data. It is one of the showcases, about data display. Hope it can helps you, on your future projects, when handling with graphic data.
With Away3d 2.0, some interesting effects are now possible with the combination of tiled textures, ownCanvas objects and blendModes. Desert Ferrari demonstrates that you don’t necessarily have to raytrace a scene in order to get a polished look, just use some texture mirroring trickery and a multiply blend mode! The source for this demo also shows [...]
With Away3d 2.0, some interesting effects are now possible with the combination of tiled textures, ownCanvas objects and blendModes. Salt Flats Ferrari demonstrates that you don’t necessarily have to raytrace a scene in order to get a polished look, just use some texture mirroring trickery and a multiply blend mode! The source for this demo also [...]
This is not exactly a step by step tutorial about polygon car modeling; it’s more of an overview of the one the processes you can use and some tips that might help anyone having trouble modeling a car. Read Tutorial
A cool example with source of a very realistic tree, using PV3D and Collada.
I am really enjoying Five3D, and I’m seriously considering using it in an important project coming up. It’s a pretty new system though, and there are some little things about it that I think could do with a bit of ironing out. (I hope you read this Mathieu and add your comments!) What I am trying to [...]
This great tutorial by Jens will show you how to create a realistic looking interactive earth, complete with a sun and a starlit sky. Scared? Don’t be - it’s easy with Away3D! Read Tutorial
I’ve been looking recently at Five3D. I like the smoothness of the edges of the shapes, compared with Papervision3D or Sandy. The API is not very mature in comparison, and the sticking point is that it’s purely vector-based, not bitmap-based. This is a good and a bad thing. Good for vectors - including text (see [...]
Rotating cubes, planes and spheres in 3D is fun. However this time, I thought that I'd try something less basic when it comes to 3D animation. So here's the idea: the Papervision3D universe is composed of triangles. Each object is a structure formed of one or more of them. The points where the triangles meet [...]
…back by popular demand! The third session is booked for 28th-29th May and will be a good introduction to anyone wanting to create 3d in Flash. Covers Papervision and Away3d engines, including the new features recently released on both fronts, and some nice new demos too. More details can be found on the LFPUG training page, and [...]
There have been a few questions recently on both the Away3d and Papervision mailing lists about projecting textures, so i figured a demo was in order to help the explanation along, plus give me an excuse to play with caustic generators . This demo also uses Away3d’s tiling material feature to allow a seamless [...]
Wow!
A couple of weeks ago the Away3D team announced the release of version 2.0. The news was accompanied with a stunning demo called Green Planet. I was impressed, so I downloaded the source and started to play with it. From the start I was interested in checking some light and shading possibilities that Away3D offers. I [...]
Here is a little 3D graph as per my earlier post, with randomly generated data. My URL scheme for this blog messes up the right-click ActionScript View Source option (virtual versus real paths), so you can find it here. (I’m sure there’s a way round that but I really can’t be bothered [...]
We’re glad to announce that we’re already working hard to make Alternativa3D availiable ’till the end of May. We’re planning to open library for non-commercial use, and also preparing licences for commercial use in any projects. We’re also creating developers portal, useful support system and on-line documentation. Thank you everybody! Your feedback gives us energy to move forward.
We’re glad to announce that we’re already working hard to make Alternativa3D availiable ’till the end of May. We’re planning to open SWC-library for non-commercial use, and also preparing licenses for commercial use in any projects. We’re also creating developers portal, useful support system and on-line documentation. Thank you everybody! Your feedback gives us energy to move forward.
I downloaded the FIVe3D engine in AS3 a couple of days ago and started to play with it a bit. The first thing to notice is its simplicity. What I liked in particular is that the structure of classes corresponds exactly to the structure used in standard AS3. Where in AS3 there is a Sprite, in [...]
The update is here! There has been a lot of activity around engine development, with my recent training class attendees getting a special pre-release 1.9.5 version that after further tweaking has now been launched to the wider world as Away3d 2.0. full details of the update are present on the Away3d site. The demo we have [...]

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