Mark Barcinski just finished merging VectorVision with Papervision3D. Go grab the latest downloads: http://code.google.com/p/papervision3d/downloads/list
WOW-Engine is an Actionscript API to simulate physics in a 3d environment. The code is based on a popular 2d physics library - APE. It offers some very interesting possibilities in 3D animation, and everyone doing 3D in Flash should have it in their toolbox. WOW engine simulates a physics world model composed of entities called [...]
Just got a new component from digicrafts. It is another cover flow flash component but with some special feature. This component can display not just a photo, but display a real 3d box for each item. I think it is best to display some software/dvd box. And the pop up up effect are really cool. [...]
Just got a new component from digicrafts. It is another cover flow flash component but with some special feature. This component can display not just a photo, but display a real 3d box for each item. I think it is best to display some software/dvd box. And the pop up up effect are really cool. [...]
"We discovered that the personal computers required to roll out Windows XP Embedded operating system using Citrix were much cheaper than those required to run Linux," said infrastructure manager James Fleming.
"We discovered that the personal computers required to roll out Windows XP Embedded operating system using Citrix were much cheaper than those required to run Linux," said infrastructure manager James Fleming.
Holy sh*tola, I want all of this all of this stuff…yesterday: Interactive Video Object Manipulation from Dan Goldman on Vimeo. Here’s the link to a bit more background + some academic papers the team behind these techniques has assembled. http://www.adobe.com/technology/graphics/video_visualization_and_interaction.html I see quite a few applications for screen video. For instance it would be great to associate a callout [...]
Despite appearances… F4V files (otherwise known as MPEG4-AVC / h.264 + a special Flash only file extension) DO NOT SUPPORT CUE POINTS. Unfortunately, no good tooling support for timed text tracks replaces them.
Anatoly Zenkov just launched his personal portfolio made with Alternativa3D. www.anatolyzenkov.com
I've posted some pics of MAX Europe in Milan, Italy, last week.
The Agile Chronicles is a set of articles documenting my experiences using an Agile process (Scrum) in software development on my current Flex project. Part 1 - Stressful Part 2 - Code Refactoring Part 3 - Branch Workflow Part 4 - POC, Strategy, and Design Challenges Part 5 - Acceptance Criteria & Punting Part 6 - Tools, Extra Merge Day, and Postponed Transitions This [...]
Dan Goldman from Adobe’s Advanced Technology Labs has showcased a sneak peak of some of the interactive video manipulation research he’s been working on with fellow Adobian David Sales and their University of Washington colleagues Brian Curless and Steven M. Seitz. The research focuses on the streamlining of the user interface, and workflow, associated with manipulating [...]
source package { import flash.display.Bitmap; import flash.events.Event;   import org.papervision3d.materials.ColorMaterial; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.view.BasicView;   [SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")] public class ViewportAsMask extends BasicView { [Embed(source="assets/rover.jpg")] private var roverAsset:Class; private var rover:Bitmap; private var plane:Plane;   public function ViewportAsMask() { rover = new roverAsset() as Bitmap; rover.mask = viewport; addChild(rover);   var colorMaterial:ColorMaterial = new ColorMaterial(0xffffff); plane = new Plane(colorMaterial); plane.z = -500;   scene.addChild(plane); startRendering(); }   override protected function onRenderTick(event:Event=null):void { plane.moveForward(500); plane.rotationY = -viewport.containerSprite.mouseX / 320 * 90; plane.moveBackward(500);   renderer.renderScene(scene, camera, viewport); } } }
Why F4V is the wrong decision: Destroys one of the great promises of MPEG4-AVC / h.264–interoperability. No single file deployment (closely tied to interoperability). I certainly imagine a world where a single piece of media can be posted [...]
Pablo made another great video tutorial about using a custom class he made to control frame animations of a collada file. He asked me to host it since his free screencast account couldn’t handle all the traffic he was getting It’s likely that we’ll take these concepts into the actual Papervision3D library, but if [...]
Pretty much the same as the last example, but this one has a Cell Shader overlaying the BitmapMaterial. Also, the light follows the camera as the camera orbits the collada model. Drag mouse to orbit. Scroll wheel to zoom. source package { import flash.display.Bitmap; import flash.events.MouseEvent; import flash.utils.ByteArray;   import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.BitmapMaterial; import org.papervision3d.materials.shaders.CellShader; import org.papervision3d.materials.shaders.ShadedMaterial; import org.papervision3d.objects.parsers.DAE; import org.papervision3d.view.BasicView;   [SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")] public class CellShadedCollada extends BasicView { [Embed(source="assets/c.DAE", mimeType [...]
Had a terrific time in Milan and met a lot of colleagues and friends. Many thanks to Adobe UK and Robin Charney for the opportunity. During my session I showed our latest top secret project for the first time, focusing on the creative and technical challenges we are currently facing. It’s always difficult to prepare a [...]
Today I've moved my blog feed from FeedBurner to Google. With this, I am also closing my Flex-specific feed. If the title of my blog appears as Manish Jethani (flex) in your feed reader, you should unsubscribe and subscribe to the main feed here. I am also introducing Google ads in my feed on an experimental [...]

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