I'm sure based on the activity you've seen in the Flex 3 branch you'd think not much is going on, however you'd actually be wrong. Alex has been leading an effort on a feature we call the Marshall Plan. This...
I'm sure based on the activity you've seen in the Flex 3 branch you'd think not much is going on, however you'd actually be wrong. Alex has been leading an effort on a feature we call the Marshall Plan. This...
Tomorrow at FlashBelt I’ll be giving a presentation on Installation and Distribution Strategies in AIR. Since AIR applications are built using web technologies like JavaScript and ActionScript, many of the AIR users aren’t used to thinking about the installation and distribution strategies that desktop applications require. My presentation will cover a couple of [...]
On the Flex Team official blog Matt Chotin wrote that the SourceForge.net 2008 Community Choice Awards are open, and wouldn't it be great if Flex were a winner? Click here to nominate Flex SDK and select the "Best Tool or Utility for Developers" category.
You can download my flashbelt lecture files here.
This one had me scratching my head and wondering what I'd managed to corrupt in my setup today: After you save a float (or, in my case, a GeoPt instance) to the datastore, the next time you start the server (e.g., ./manage.py runserver or dev_appserver.py .), you'll get a traceback that culminates in: File "/usr/local/google_appengine/google/net/proto/ProtocolBuffer.py", line 455, [...]
I’m still a video game geek at heart.  Wasting time last week, I came across a website, www.snarfdog.com, which appeared to sell some really nice shirts, or so I thought.  I found a slick looking Atari shirt and ordered it right away. Check out the difference between what I saw and ordered on the site [...]
Very nice tutorial by Fausto Carrera, that show us how to create an automate news slider, like the one in LaNacion.com website. Read Tutorial
Warning: this demo needs some CPU time to init!!! After the some work on animation, I came back to the extrusions classes. The next one to be added to the growing collection is Mirror. This class allows you to mirror the geometry of a given object3D, that it’s an ObjectContainer with more Object3D nested inside of [...]
In this tutorial you will learn how to make a 3D product viewer similar to the usual automotive industry sites, the  360º viewers. Read Tutorial
Let’s design a mobile phone advertisement. It’s inspired by mobile phone posters, billboard designs, and magazine advertisements. We’ll be reviewing using Smart Filters and Objects in this tutorial, as well as multiple techniques to create this design. Read Tutorial
Sites Vs Movies We see full-flash sites or flash animations embedded inside other flash animations all the time. They provide a rich visual experience. However, they may be poor in terms of index-ability and bookmark-ability. There is a trade-off between experience and functionality. Or is there? E.g. Various levels in games or surveys or tests, linking other [...]
Cairngorm Workthrough by Clockwork Objects - Cairngorm is the oldest and the most complete Flex framework around. If you have a large and serious Flex project under development, ignoring Cairngorm or the concepts it represents could be big mistake. This post(s) could be very helpful to get you start. Branded Utility and Flex by FlexLive - [...]

... or at least give it a try!

Working on Aviary I had the plesure to meet Alexander and Fabrice, the creator and one of the actual maintainers of Away 3D engine.

As you might known, we are using Away 3D for Hummingbird, and I had the plesure (yes, another :P) to give a look at the code an work in touch with the developers. I have to admit that Away 3D is really good!

I'm far to be the best person to suggest one framework over the others, but what I can do is tell you why I think Away 3D is (at least) worth a try, even if you are already working with Papervision 3D or the other engines. The first thing to know is that both the projects comes from the same branch - they have been splitted a few years ago (maybe just an year but I'm not sure) and then they followed two different paths. During my quick and basic experience with Away 3D I see that it has a real clean and powerful API (you have animation for instance or really good materials), good documentation and tutorials (see Fabrice's blog for a bunch of them!), more precise a quick rendering. And part of the new Papervision 3D 2.0 code is inspired by that library.

The various libraries outta there are for different purposes, and probably are taking (or will take) different directions (ie: see Alternativa 3D for instance, which seems well suited for games). But trying many of them instead focusing only on the most famous one is a really good thing - many users comes from PV3D for instance and are really happy about Away!

Don't take my assumptions as gold: this is what I think after just a bit of playing ;)

If you create help system, knoledge base RoboHelp is the tool you're using. Now Adobe has released the RoboHelp Packager for Adobe AIR on Adobe Labs. You can download th package and start exporting your assets for the desktop with AIR. Adobe has created three sample AIR files to experience the look and feel of Help delivered via Adobe AIR: * Customer Care * RoboHelp Packager for Adobe AIR Help * 3DbreakAssembly
The Flashbelt 08 conference started this morning with a warm welcome by Dave Schroeder, the big chief of the conference. He mentioned that there are free posters and tshirts for everyone … wooot :-). Then the Adobe keynote started. First Mark Anders (senoir principal scientist Adobe Systems) started to talk about what already happened in the [...]
Warning: this demo needs some CPU time to init!!! After the some work on animation, I came back to the extrusions classes. The next one to be added to the growing collection is Mirror. This class allows you to mirror the geometry of a given object3D, that it's an ObjectContainer with more Object3D nested inside of [...]
I've been using BitmapData lately more and more (I know, I'm very late to the party) and something that I was curious in was how to clear it before I can draw to it again so that the previous frame's contents are not in it. Particularly, I was wondering how I can very simply [...]
I thought I’d put up a fun demo SWF from my “Flash Bang” talk of a couple of weeks ago. This is an example of what can be done with the new FlashPlayer 10 (”Astro”) Sound API; it synthesizes sounds on the fly that are synchronized with colliding objects in a simple physical [...]

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