Bending objects is one of the classic features of any 3D package. I thought it would be nice to be able to bend stuff in Papervision3D too. First, I had to spend a couple of days trying to understand the concept of bending. It is fairly obvious when you see it, but when it comes to [...]
A great example of creating a 3D chart using PV3D to visualize data by Andrew Trice. Read the article and source.

... or at least give it a try!

Working on Aviary I had the plesure to meet Alexander and Fabrice, the creator and one of the actual maintainers of Away 3D engine.

As you might known, we are using Away 3D for Hummingbird, and I had the plesure (yes, another :P) to give a look at the code an work in touch with the developers. I have to admit that Away 3D is really good!

I'm far to be the best person to suggest one framework over the others, but what I can do is tell you why I think Away 3D is (at least) worth a try, even if you are already working with Papervision 3D or the other engines. The first thing to know is that both the projects comes from the same branch - they have been splitted a few years ago (maybe just an year but I'm not sure) and then they followed two different paths. During my quick and basic experience with Away 3D I see that it has a real clean and powerful API (you have animation for instance or really good materials), good documentation and tutorials (see Fabrice's blog for a bunch of them!), more precise a quick rendering. And part of the new Papervision 3D 2.0 code is inspired by that library.

The various libraries outta there are for different purposes, and probably are taking (or will take) different directions (ie: see Alternativa 3D for instance, which seems well suited for games). But trying many of them instead focusing only on the most famous one is a really good thing - many users comes from PV3D for instance and are really happy about Away!

Don't take my assumptions as gold: this is what I think after just a bit of playing ;)

Next week I’ll be landing in Sydney to give a presentation and a workshop session all about web 3d. The workshop on the 11th will be focussing on how the Flash player can be used as a 3d engine using Papervision and Away3d, while the session on the 13th takes a broader look at how [...]
Ever since Mathieu Badimon released FIVe3d AS3, I was thinking that it would be great to build a 3D animated banner using this library. The main challenge with banners is obviously the file size. I had to customize FIVe3d a little bit for this one. By organizing some imports and removing some parts of code I [...]
Fabrice Closier, posted 3 great tutorials on Flash and Away 3D 2.0, about reading the elevation values, using the fog filter and using the Lathe class. If you want to start using this great 3D engine, defenitly i would keep an eye on Fabrice’s blog. Tutorials Away3D Lathe Away3D Fog filter Away3D Surface Tracking [...]
This update of the Away3d engine has one overriding purpose - to make things easier to use! The updated livedocs section of the site has been completed for all classes, with a new version available in the trunk of the svn repository, accompanying the source. There is also a new folder for demos that exists as [...]
No, it’s not yet another 3D library for Flash. I’m thinking about the ramificiations of a decision I have been, very reluctantly, forced into: use of multiple (well, two) 3D libraries for a single website. Papervision3D has (almost) all the features I want: lighting and shading, a sophisticated API (at least in Great White, the [...]
Another great example by Matt from Evolve, showing how to tween the camera movements around and tracks other objects. View the example and download support files
I have been thinking about doing something like this for some time now, but I had no idea where to start. However, recently, after I experimented with animating vertices in Papervision3D, things started to look brighter, so a couple of days ago I sat down and started coding... Basic concept here is that there is one [...]
I have a relevant question and would like to disclose it by listening your point of views on the new feature of native 3D support of Flash 10. It will be the end of 3D engine as the Papervision 3D and Away3D, or rather, is this feature that was missing to give more power to [...]
Here are two nice posts with one video tutorial and the other with a cool 3D cube navigation example. Both sources available. View tutorial - Interactive MovieMaterial See the 3d cube demo and download source
…now with source code! right click on the flash movie or go direct to the source here This uses the latest code from the Away3d svn trunk. I will update the download zips soon on the Away3d site with the same code asap!
I just scanned through The Algorithmist’s list of examples and tutorials on Papervision3D. Very useful. I thought I would post a couple of links that I’ve found that have been helpful in my 3D journey (which I am still on, I emphasise!). First of all, the API docs that the wiki links to are out [...]
Michael Lively posted 13 video tutorials on Papervision 3d and Flex, which will be usefull for sure to help you entering in this “new age” of Flah Platform. Wow Physics Papervervision3D Starter Code Demo: http://nkuflc.org/wowphysics/ Source: http://code.google.com/p/flex3cookbook1/downloads/list YouTube: http://www.youtube.com/watch?v=wYZn0fEtwmQ Installing the Wow Physics Engine into Flex 3 Demo: http://nkuflc.org/wowphysics/ Source: http://code.google.com/p/flex3cookbook1/downloads/list YouTube: http://www.youtube.com/watch?v=QwYnCpp4Ewc 3D Sinc Plotter Demo: http://nkuflc.org/sincplot/ Source: http://code.google.com/p/flex3cookbook1/ under downloads 3D Plotter in Papervison3D [...]
Biskero, is a nice site using PV3D, that shows you several ways to graphically display data. It is one of the showcases, about data display. Hope it can helps you, on your future projects, when handling with graphic data.
With Away3d 2.0, some interesting effects are now possible with the combination of tiled textures, ownCanvas objects and blendModes. Desert Ferrari demonstrates that you don’t necessarily have to raytrace a scene in order to get a polished look, just use some texture mirroring trickery and a multiply blend mode! The source for this demo also shows [...]
With Away3d 2.0, some interesting effects are now possible with the combination of tiled textures, ownCanvas objects and blendModes. Salt Flats Ferrari demonstrates that you don’t necessarily have to raytrace a scene in order to get a polished look, just use some texture mirroring trickery and a multiply blend mode! The source for this demo also [...]
This is not exactly a step by step tutorial about polygon car modeling; it’s more of an overview of the one the processes you can use and some tips that might help anyone having trouble modeling a car. Read Tutorial
A cool example with source of a very realistic tree, using PV3D and Collada.

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