We decided to begin posting our demos’ source code on a website. Download links are at Alternativa3D page. We hope that will help you to get into technology details. Source code has english comments for better understanding.
Time sure flies fast when you're having fun! Today marks five years of blogging. There have been a lot of changes in the industry during that time... I want to take this opportunity to thank the Flash community for being such an awesome and open group of people. I've had so many stimulating conversations, made so many great friends...
So far (one year later) I’m pretty non-plussed with Adobe Media Player. It reminds me too much of Real / WMP which means I must not be the target market, or I’m just old and cranky. The source of much of my irritation has been that it launches at startup and I don’t remember giving [...]

Today I released the alpha of version 2 of Flint. This version does 3D particle effects as well as 2D effects. The alpha is fairly stable and can be downloaded from Google code.

The 2D effects have some enhancements over previous versions. The 3D effects are all new, and include most of the features from 2D, along with some new stuff. At the moment, rendering is done via Flint's own new 3D renderers, but I'm developing renderers for Papervision3d, Away3d and Sandy3d so that Flint can be used as a particle system with any of these 3d libraries too.

A few people have asked about putting my FF08 presentation slides on line. Unfortunately (or fortunately actually), I don’t make slides with tons of info on them. No long lists of bullet points or text. Just some visual cues to give the audience something to look at and to help pace myself and know what [...]
So I subscribe to MXNA, or AXNA, or whatever it’s being called these days. You know what I’m talking about: http://feeds.adobe.com/ So theoretically, Adobe is supposed to check out these feeds and ensure they are valid feeds, so we have a place to go to get real information from the Flash community. I’ve known people in the [...]
As far as you probably remember, Alternativa3D first public launch was a complete crunch. We didn’t pay a lot of attention to our software versions’ system. It is neseccary to create build servers with clear libraries’ links at the moment. Thereby, all platform libraries (more that twenty) are being unified to the following format: X.Y.Z X — generation. New generation means serious changes in architecture, up to all-new code. Back compatibility is not guaranteed. Y — feature-version. Added new functions, refactoring. Classes and classes renaming is possible, with adding information to changelog. Z — fix-version. Fixed bugs, optimizations. API is the same and all fix-versions are compatible in current feature-version. How Alternativa3D versions are changed in this new format: 5.0.1 -> 5.1.0 5.0.2 -> 5.2.0 5.0.3 -> 5.3.0 5.0.4 -> 5.4.0 5.1.0 -> 6.0.0 We’re sorry for inconvenience, but it is much better to make these changes now. We were preparing source code of Bunker and Temple. As it happens sometimes, we generated new ideas during this work. So, here is 5.4.0: Added View getFaceUnderPoint and getFacesUnderPoint methods, which let to get faces under set point Added WalkController and FlyController classes, which let to manage walk and fly modes Added EllipsoidCollider class, which implements ellipsoid-to-geometry collision detection Added Scene3D planeOffsetThreshold parameter — an offset for defining distances between point and splitter planes Added Set.createFromArray method, which creates set from array Added Matrix3D.axisAngleToMatrix method, which forms rotation matrix from axis-angle representation Added Matrix3D getRotations method, which gets rotation angles values Bug fixed in OBJLoader, which showed up during uploading model with textures but without UV-mapping Bug fixed in Mesh cloning, which showed up if surface has no material You can get fresh version from our website (registration needed).
Flash Player Product Manager Emmy Huang has weighed in on Flash Player download numbers and more. This one is a very interesting read.
At least that’s what the UK’s Advertising Standards Agency says. They pulled an iPhone ad because it claimed to give you “all parts of the Internet”. But the omission of Flash and Java was enough for the agency to call BS on that claim. Read here: http://www.engadget.com/2008/08/27/uks-advertising-standards-authority-yanks-iphone-ad-for-being-m/ And I’m not Adobe, but yeah, I’m feeling pretty smug.
Not sure if this is new information to anyone but I stumbled across this little gem when I did a Google search for “get flash player” today. I was surprised to see that the 2nd link was a Microsoft URL (go.microsoft.com/fwlink/?LinkId=6457) which nicely redirects to the Adobe Flash Player download page. [...]
It’s enough to warm the cockles of one’s heart. ActionScript nerds around the globe can celebrate their graduation to “real programmer” status (whatever that means). I’d seen reference to this around the time of Tamarin announcement, but its nice to be reminded and see a link to the source. The big question is what’s going [...]
I’ve tried not to get too riled up over the demise of the ECMAScript 4 draft spec and the political accusations that have been chucked back and forth. You know, the whole MS, Yahoo, Apple vs Adobe, Mozilla, Google soap opera. Anyway, I’ve read quite a bit of the inflammatory stuff over the last couple [...]
Adobe has announced the mobile version for Photoshop.com . Photoshop mobile will allow users to upload, view, and share photos online from your mobile devices with Windows Mobile system. It seems that Symbian Flash Lite devices will be supported :( It's a shame that the first consumer-oriented mobile application developed by Adobe won't support Nokia (Symbian) Flash Lite enabled mobile devices but only Palm devices. I don't want to buy a Palm :)
Last friday was an awesome day. It was my birthday, Microsoft released Photosynth which is a product I have been watching since two years and we won the FlashForward Award in the category Sound with our Audiotool. The Audiotool development became a very interesting topic. We implemented so many things to keep stuff optimized not only [...]
I remember reading, I think possibly on Tinic’s blog, a while back that BitmapData maximum sizes would be increasing. Then I heard Jim Corbett mention it at FiTC this year, along with some details. I know I could probably find the specs in writing somewhere, but I decided to test it out myself. And then [...]
It appears the Flash Player engineering team is making progress on 64-bit Linux support. There are no details yet on when this will ship. But I’m sure they could still use your help.
Just saw the news about Flash Player 10 64bit Linux, 64bit FreeBSD and 32bit FreeBSD come across the wire. At this point it looks like Tinic is actually not a human. Can we get him on the iPhone player pronto? Loan him out Apple or something…tell him he can’t do it or threaten to make [...]

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